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        <title>Gun refinements &amp; SFX | Kraken VR toolkit</title>
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        <description>We did a massive code refactor for guns, allowing for the majority of previously gun script specific features to now be separate nodes. Also fun fact, in this video, the gun is actually being re-chambered by the physical slide itself. There is no code present that makes the gun re-chamber besides adding a force onto the slide. All of the SFX (except the shooting sound) are made by us by hand. We are making this in Godot 4.8dev3</description>
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